About
I have worked in moving images since 2005: first as an editor and motion designer, then as a freelance 3D artist with a strong focus on Houdini, procedural systems and visual effects.
My work sits between craft and method. I like building clear production workflows, technical setups and visual systems that help ideas survive the messy reality of production.
Since 2021, AI has become part of that practice. I use it as a creative and operational tool: for research, ideation, image generation, workflow automation and teaching. Not as a replacement for craft, but as a way to rethink how creative professionals can stay sharp when the tools keep changing.
I also teach motion design, After Effects and AI literacy. In that context, I build course material and personalized student briefs that connect real production constraints with the new possibilities opened by AI.
Through How Not To Be Obsolete, I document this transition publicly: learning Houdini, testing creative tools, building small utilities and sharing what actually helps in a professional workflow.
Skills & Expertise
3D & Motion
- Houdini (VEX, Simulations, Procedural)
- Cinema 4D
- 3D Motion Design
- Visual Effects
Post-production
- After Effects
- DaVinci Resolve
- Video Editing
- Compositing
AI & Workflow
- AI-assisted creative workflows
- Image generation and prompting
- Automation and custom tools
- Production methodology
Teaching & Training
- After Effects training
- AI literacy for creatives
- Personalized student briefs
- Project-based pedagogy