About

I have worked in moving images since 2005: first as an editor and motion designer, then as a freelance 3D artist with a strong focus on Houdini, procedural systems and visual effects.

My work sits between craft and method. I like building clear production workflows, technical setups and visual systems that help ideas survive the messy reality of production.

Since 2021, AI has become part of that practice. I use it as a creative and operational tool: for research, ideation, image generation, workflow automation and teaching. Not as a replacement for craft, but as a way to rethink how creative professionals can stay sharp when the tools keep changing.

I also teach motion design, After Effects and AI literacy. In that context, I build course material and personalized student briefs that connect real production constraints with the new possibilities opened by AI.

Through How Not To Be Obsolete, I document this transition publicly: learning Houdini, testing creative tools, building small utilities and sharing what actually helps in a professional workflow.

Skills & Expertise

3D & Motion

  • Houdini (VEX, Simulations, Procedural)
  • Cinema 4D
  • 3D Motion Design
  • Visual Effects

Post-production

  • After Effects
  • DaVinci Resolve
  • Video Editing
  • Compositing

AI & Workflow

  • AI-assisted creative workflows
  • Image generation and prompting
  • Automation and custom tools
  • Production methodology

Teaching & Training

  • After Effects training
  • AI literacy for creatives
  • Personalized student briefs
  • Project-based pedagogy